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OPENER_Orks_vs_ImperialKnights

Warhammer 40K Battle Report – Orks vs Imperial Knights 2000 pts

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Warhammer 40,000 8th Edition Battle Report – 070
  Orks [Joe] vs Imperial Knights [Dan]
  Location: The Carcosa Club, Brooklyn, New York
  Game Size: 2000 pts

Army Lists can be found at https://www.battle-report.com/

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Army List – Orks

++ Stronghold Assault Attacker +5 CP (Orks) [53 PL, 1078pts, 8CP] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Clan Kultur: Bad Moons

Detachment CP [5CP]

+ HQ +

Big Mek W/ Shokk Attack Gun [4 PL, 84pts]: Grot Oiler, Shokk Attack Gun

Kaptin Badrukk [5 PL, 88pts]: Ammo Runt

+ Troops +

Gretchin [2 PL, 33pts]: 11x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

+ Heavy Support +

Deff Dread [16 PL, 291pts]
. Deff Dread: Kustom Mega-blasta, Kustom Mega-blasta, Kustom Mega-blasta, Kustom Mega-blasta
. Deff Dread: Kustom Mega-blasta, Kustom Mega-blasta, Kustom Mega-blasta, Kustom Mega-blasta
. Deff Dread: Dread Klaw, Dread Klaw, Dread Klaw (Index), Kustom Mega-blasta

Mek Gunz [6 PL, 180pts]
. Gun: Kustom Mega Kannon
. Gun: Kustom Mega Kannon
. Gun: Kustom Mega Kannon

Mek Gunz [4 PL, 62pts]
. Gun: Smasha Gun
. Gun: Smasha Gun

Morkanaut [15 PL, 310pts]: Kustom Force Field, Kustom Mega-blasta, Kustom Mega-zappa, 2x Rokkit Launcha, 2x Twin Big Shoota

++ Total: [53 PL, 1078pts, 8CP] ++

Super-Heavy Auxiliary Detachment (Orks) [46 PL,
920pts, 3CP]

Rules:
Dis Is Ours! Zog Off!

  • No Force Org Slot
    [3CP]

    • Battle-forged CP
      [3CP]

      Categories:
      No Force Org
      Slot

    • Clan Kultur

      Selections:
      Bad Moons

      Categories:
      No Force Org
      Slot

      Abilities:
      Bad Moons

      Abilities Description Ref
      Bad
      Moons
      Re-roll hit
      rolls of 1 for attacks made by models with this kultur in the Shooting
      phase.
    • Detachment
      CP

      Categories:
      No Force Org
      Slot

  • Lord of War [46 PL,
    920pts]

    • Stompa [46 PL,
      920pts]

      Selections:
      3x Big Shoota [15pts], Skorcha [17pts], Supa-Gatler [28pts], 5x Supa-Rokkit,
      Twin Big Shoota [10pts]

      Categories:
      Faction:
      <Clan>, Faction: Ork, Vehicle, Transport, Stompa, Lord of War,
      Titanic

      Rules:
      ‘Ere We Go!, Dakka Dakka Dakka

      Abilities:
      Bigger ‘n’ Stompier, Effigy: Ork, Explodes,
      Psycho-Dakka-Blast!, Stompa Rigger Crew
      , Transport: Stompa, Unit:
      Stompa, Weapon: Big Shoota, Deffkannon, Mega-Choppa (Slash), Mega-Choppa (Smash),
      Skorcha, Supa-Gatler, Supa-Rokkit, Twin Big Shoota
      , Wound Track: Wound Track, Wound Track
      1, Wound Track 2, Wound Track 3, Wound Track 4

      Army List – Imperial Knights

      ++ Super-Heavy Detachment +3CP (Imperium – Imperial Knights) [38 PL, 712pts] ++

      + No Force Org Slot +

      Household Choice: House Krast, Questor Mechanicus

      + Lord of War +

      Armiger Warglaives [9 PL, 174pts]
      . Armiger Warglaive: Meltagun

      Armiger Warglaives [9 PL, 174pts]
      . Armiger Warglaive: Meltagun

      Knight Gallant [20 PL, 364pts]: Character (Knight Lance), Meltagun, Reaper Chainsword, Thunderstrike gauntlet

      ++ Super-Heavy Detachment +3CP (Imperium – Imperial Knights) [68 PL, 1274pts] ++

      + No Force Org Slot +

      Household Choice: House Vulker, Questor Mechanicus

      + Lord of War +

      Armiger Helverins [18 PL, 344pts]
      . Armiger Helverin: Heavy Stubber
      . Armiger Helverin: Heavy Stubber

      Knight Crusader [25 PL, 478pts]: Character (Knight Lance), Heavy Stubber, Heirloom: Endless Fury, Warlord, Warlord Trait (Vulker): Adamantium Knight
      . Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer
      . Rapid-Fire Battle Cannon w/ Heavy Stubber: Heavy Stubber, Rapid-Fire Battle Cannon

      Knight Crusader [25 PL, 452pts]: Heavy Stubber, Thermal Cannon
      . Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer

      ++ Total: [106 PL, 1986pts] ++

      Abilities Description Ref
      Bigger
      ‘n’ Stompier
      This model
      can Fall Back in your Movement phase and still shoot and/or charge during its
      turn. When a Stompa Falls Back, it can move over enemy INFANTRY and SWARM
      models, though at the end of its move it must be more than 1″ from any enemy
      models. A Stompa doesn’t suffer the penalty for moving and firing Heavy
      weapons. This model only gains a bonus to its saving throws for being in cover
      if at least half of the model is obscured from the
      firer.